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A hardboiled cop with his own line in slow-motion diving and dual-wielding gunplay, Max Payne is a man on a mission in Max Payne 3, travelling to the sun-dappled San Paulo favelas and beyond, presumably on a vendetta of some description.
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Max Payne 3 will arrive on May 15 in the United States and three days later on the Xbox 360 and the PlayStation 3, and PC gamers will have to wait another two weeks in order to get their hands on the game. Bald, tank-topped Max, as seen in his 2009. Working as a private security guard for the Branco family Max Payne will have to dig deep in the underworld of Brazil in order to see who he can trust and which of the brothers is behind the kidnapping of Fabiana, the wife of the eldest one.
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The Rockstar executive also offered some more information on the Branco brothers, the family that Max Payne will be dealing with in the game, saying that the three siblings are very different in terms of temperament and reactions. Max Payne is a fictional character and the playable protagonist of the neo-noir video game series of the same name.Max was introduced in the 2001 third-person shooter Max Payne, which was written by Sam Lake and developed by Remedy Entertainment.The games publisher, 3D Realms, intended Max to serve as the 'foundation of a new gaming franchise'.In the first game, the character was portrayed by. By the time Max decides to shave his head, he is ready to take the fight to his enemies, and feels like this is one way of preparing for the fight that is to come.”
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It reflects not only the progression of the narrative but also Max’s mental state. In Max Payne 3, the model was James McCaffrey, who was the voice actor for Payne in all three games. In the second game the role was given to actor Timothy Gibbs. The model in the first game was Sam Lake the head writer of the first two Max Payne games.
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He added, “One obvious thing to notice are the many different looks to Max as his appearance changes throughout the story. The Face of Max Payne is different in every game. “One of the themes of the Max Payne series is the idea that Max is often in over his head, outnumbered and outwitted by unseen forces, and Max alone, looking for answers on the streets of an unfamiliar city, perfectly plays into the atmosphere and themes of the original games.” Speaking with G4 Rob Nelson, who is the art director working on Max Payne 3, stated, “We wanted to convey a sense of desperation and intrigue that is all too familiar for Max. The shaved head look that Max Payne is adopting for his third video game outing has annoyed some fans, but the developers working on the game at Rockstar believe that it serves a clear purpose, to show how the hero’s emotions evolve as the game progresses.